Terrible Game Missions
What Makes A Good Boss Rush?
What's The Point of Elements in Games?
How Do Games Make Stealing Fun?
Directing Exploration - How Games Guide Players WITHOUT Tutorials ~ Design Doc
What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc
How Do You Make Fun Unlockables?
What Makes a Game Cozy? ~ Design Doc
What Makes A Good Difficulty Option?
What's The Point of a First Level?
How Can I Stop Item Hoarding In Games?
Collectibles - How To Make Chores Fun In Games
Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc
How Do Save Systems Shape Games?
Designing Classic Adventure Games - King's Quest, Myst, Monkey Island and More
What Makes a Good RPG Town?